– Melee intervals (cooldown between attack animations) lowered from 3 to 1.5 seconds. – Reduce killing power of infantry charge, units with expert charge defense can effectively counter charges.
– Reworked morale values to make them more balanced throughout a campaign. – Slightly increased unit spotting range. – Fatigue penalty increased but it takes longer to reach the various tiers. – Ranged attack and reloading now properly apply fatigue to units. Everyone please make sure to thank KAM, who has worked long and hard on large parts of this update!
You can find the details of the patch in the notes below and also the credits for so many wonderful contributors.
Thanks to so many people who helped to test the beta and give feedback! This new 1.2.6 update includes a lot of major battle changes, various new units and reforms, new faction traits and many new campaign features and fixes. After many months of our public beta, we are happy to announce the new mod update has been released.